![transformations wildermyth transformations wildermyth](https://steamsplay.com/wp-content/uploads/2021/07/3_Wildermyth-All-Mods-Available-on-Steam-Workshops-Guide-Save-File-steamsplay-com.png)
When you use these characters in future campaigns, they can continue to transform, eventually developing more flaming appendages that provide their own bonuses and debuffs. One character could find themselves hearing a call toward a flaming shrine, and should you choose to allow it, they can become one with the fire and gain a flaming arm. In these campaigns, it really becomes more about the journey that your party goes through, their interactions, the relationships that develop, and the gear and transformations that come along the way.Īnd to be honest, a lot can happen in these journeys. I found these to be the most fun because the enemies are randomly picked, and narratives are a lot more random because there’s no pre-written “big bad” presence driving the events of the story. What I really got into were the meat of the game: its random campaigns. I’ve played through only one of the story campaigns, and plan to play the rest in the future. Those stories, while having an overarching villain that is specifically written for that campaign, still use procedural generation for events and world generation, again allowing things to play out differently every time.
![transformations wildermyth transformations wildermyth](https://gamerbebop.com/wp-content/uploads/2021/06/Wildermyth-screenshot-banner.jpg)
On top of that, the developers continue to release content patches of their own, including fully written campaigns (of which there are now five) that can be played.
#TRANSFORMATIONS WILDERMYTH MODS#
With over 20 hours played, I didn’t run into repeats too often, and you can lower this chance further by downloading additional mods from fellow players that add extra storylines. Your choices can have a significant effect on the outcome of your campaign. It keeps the experience fresh even if you run in new campaigns. This system is ingenious because even though there are a limited number of events (roughly 200 based on the ones listed on their official wiki), outcomes can be different because of the choices you make, your characters’ personalities, and some unlucky dice rolls. It’s a system that allows you to feel like your characters grow organically, and it’s a lot of fun. Whenever you scout a new area, are about to assault the enemy, or intercept roaming bands of monsters, you’re presented with a mini-story that comes with a number of choices. This gives players the feeling of having a direct hand in how the story of their band of adventurers develops, even without choosing every little detail. Some of these events deal with the battle you’re about to fight, while some of them thrust your characters into side quests that can net them additional gear or sometimes puts them in entertainingly disastrous situations. Your characters are thrust into events that either require you to make a decision that affects a party member, or directly does something to them without your input. In the overworld map, your adventures are narrated through mini-stories that are presented like comics. In fact, slowly figuring out the systems, especially how decisions you make for your characters can have profound effects on them in future playthroughs, was the highlight of my weekend. I went in with barely any knowledge about how the game’s mechanics, because sometimes it’s just more fun to learn the hard way, and I don’t regret it for a second.
![transformations wildermyth transformations wildermyth](https://pressakey.com/gamepix/6460/Wildermyth-254943.jpg)
I found it to be something of a curiosity, being a blend of tactical combat and procedurally-based storytelling. It’s an indie game built by Worldwalker Games, a small studio of six people, who are led by programmer Nate Austin, artist Anne Austin, and writer Doug Austin. As I was browsing my steam home page, I saw a listing for Wildermyth, a game that’s been quietly sitting on my wishlist for a few months. After getting a little burnt out by Amazon’s New World, I went on a search for a new game to take my mind out of that 24/7 grind mentality.